If you have several scenes already, they will all be exported as different cameras in the same order as they are displayed in the Sketchup windowģ) Start a 2D export and look at the window size in pixels (in the options panel). Select the zoom tool and note the FOV in the lower right corner of the Sketchup windowĢ) If not done yet, create a 'Sketchup scene' (that will be used as your camera position in C3D).
Resize the window according to what you want to render in C3D. However, there are a couple of things to tweak. The basic idea is to export the sketchup file under both format (.3DS and.